The A-star algorithm

A-star is an informed search method that evaluates nodes by combining both the cost to reach the node (step cost) and the cost to get to the goal state (heuristic):

Provided that the heuristic function satisfies the optimality conditions (i.e., admissibility for tree-search and consistency for graph-search), A-star search is both complete and optimal despite its large space complexity. Its implementation is based on the best-first search algorithm using an anonymous evaluation function that returns the sum of the two cost criteria, see Figure 1.

Figure 1. A-star search algorithm.

## @deftypefn {Function File} {@var{solution} =} a_star_search (@var{problem}, @var{start}, @var{finish}, @var{treegraph}, @var{heuristic})
## A-star search algorithm.
##
## PRE:
## @var{problem} must be the cost-weighted adjacency matrix.
## @var{start} must be the starting node index.
## @var{finish} must be the finishing node index.
## @var{treegraph} must be the tree/graph version flag. 0 is tree-version.
## @var{heuristic} must be the heuristic vector.
##
## POST:
## @var{solution} is the solution path. State set to zero if failure.
## @end deftypefn

## Author: Alexandre Trilla <alex@atrilla.net>

function [solution] = a_star_search(problem, start, finish, treegraph,
  heuristic)

  % eval func is anonymous and returns path cost + heuristic
  solution = best_first_search(problem, start, finish, treegraph, ...
    @(cost) cost(1) + cost(2), heuristic);

endfunction

At this point, the last mile to delivering useful and feasible results is to reduce the amount of memory consumed by A-star. This will be the topic of the next post. Stay tuned!

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